Right in line with what's typical for this time of week — about 7% above its usual level, which is well inside the normal give and take here.
1006 / 1007 players online right now
Download last 90 days: CSV · JSON · one row per ping, ours to measure and yours to check — what the columns mean
Suggested by visitors. A category appears on the server once 2 people agree — or sooner if the owner says so.
Sign in to suggest a category →4 slumps in the 16 days we've been recording verdicts — the most recent yesterday.
Showing the 10 most recent of 23 in the window. Recorded as they happened, so this only reaches back as far as we've been watching this server. A crossing is written down once it clears the threshold decisively — a server sitting right on the line doesn't fill this list, which is why a move can show in the verdict above before it appears here.
Reported by the server itself when we ping it. A change here often explains a bump or slump around the same time — but it's a coincidence in timing, not a measured cause.
“Recent (3h)” is the average player count over the last 3 hours — the window the verdict compares. “Usual” is the average for this weekday and time of day over the past 4 weeks. Deviation is how many standard deviations Recent sits from Usual. “4-wk avg” is the average concurrent player count over the past 4 weeks, counting only moments when at least one player was online. “Uptime” is the share of our own pings that got an answer over those 4 weeks, so it measures reachability from one place rather than whether the server was up for everyone — and a stretch where we weren’t polling leaves no trace in it either way. An outage means two or more failed pings in a row; a single miss is usually a dropped packet, not a server going down. This is a signal, not a diagnosis — dig deeper before drawing conclusions.